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Author Topic: New Space Wolves Coming Up - UPDATE 31. July  (Read 3907 times)
patsy02
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« on: July 13, 2009, 04:57:34 AM »

Everything shamelessly pinched from Warseer's BDJV:

Quote
The Space Wolf codex has an October release date.

Here is the current round up of rumors from this thread. 7/12

The Space Wolf codex has been written by Phil Kelly.

LC's are called Wolf Claws in the new codex, you can choose to either re-roll to hit or to wound.

Canis Wolfborn is the new SW SC; He's riding a very big wolf in a not so weird way as that sounds. Let just say those bloodcrushers look like grots!!! Also Canis is power armoured and has 2 wolf claws. The wolf has some cybernetic bits on it.

IIRC taking Canis also allows you to take two cav choices, 1 can be SW mounted on wolves, the other is just wolves.

Njal Stormcaller returns to the Codex with a new model, holding a gnarled staff out before him.

Bjorn the Fellhanded returns to the codex

All special characters have been resculpted.

Wolf Scouts will remain the same and they also have the option be mounted in a Land Speeder Storm

There will be 2 main plastic kits, however 1 of them can be used to make pretty much every SW troop choice by combining the oooodles of spares on the sprues with normal vanilla marines kits (e.g. a box of devastators plus the extra from the sprues will make your Longfangs. IIRC there are around 30+ heads on the sprue!!! there may also be a special vehicle, but I'm not sure if it's a complete kit or if there will be an upgrade sprue to add to the existing kit.

There's also a funky new way of kitting out your characters called Sagas, it is similar to the Vampiric Powers used by WFB VC, but IMO much more fitting for SW, and very fluffy, in fact it is IMO one of the best ideas GW have had in ages. You choose "sagas" for your characters, perhaps someone with Saga of the monster killer (I made that name up by the way) may be better at killing monsters (high strength things) in some way, although there could be drawbacks to this as he may need to kill so many of such things per game to continue his saga......

Space Wolves gain access to an Assault Cannon Land Raider variant.

The current options for jump packs are going to change. BTW Jump Pack marines are called "Skyriders" in SW Codex.

The only currently unconfirmed rumor comes from BoLS, they say there is a metal Wolf Guard Terminitor bodyguard box due out.

Plastic Wolfguard Terminators; they are ambidextrous, ie they will have right and left handed weapons options like Stormbolters.

When asked about Pack/squad size, Brimstone says that Space Wolves will be even less Codex Astartes than they were before

Pic time!






Source thread: http://www.warseer.com/forums/showthread.php?t=208662
« Last Edit: July 30, 2009, 06:28:19 PM by patsy02 » Logged

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HiredgoonThug
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« Reply #1 on: July 13, 2009, 06:19:50 AM »

Riding wolves?  Honestly?
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patsy02
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« Reply #2 on: July 13, 2009, 09:26:40 AM »

Apparently. It does sound stupid, like they're trying to make these guys look like they're from the 80's.
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« Reply #3 on: July 13, 2009, 03:47:29 PM »

i like what i've heard so far. especially the idea of marines that really aren't codex so added flavor.
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« Reply #4 on: July 21, 2009, 10:59:27 AM »

I for one am looking forward to adding to my SW army.  Guess Butch will be sending over more to paint for his as well.  lol
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« Reply #5 on: July 24, 2009, 02:57:18 PM »

We want pics of those.
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« Reply #6 on: July 27, 2009, 06:46:35 PM »

Well I went to GamesDay Chicago on Sat.  Typically lame show IMO.  They only had the 2 painted space wolves you see above.  They are scheduled for release Sept-Oct.  I was hoping to se more.  Golden Demon entries.  90% suck and have no place being there.  Nothing new there.  The remaining 10%  are very good with some out of this world stuff.  I'll try to post pics when I can get them out of my phone.  Smiley  The Forgeworld line was very long.  I waited 1.5 hours only to get told they had miss shipped a pallet and that they didnt have anhything I wanted.    Blahhhhhhhhhh.  Lots of gaming tables.  Epic Tank battle.  That was kool.  Conversion contest.  Speed painting.  I actually did the speed paint.  I ended up with 2nd in my heat.  But not good enough only 1 moves on.  O well.  It was an ok event.
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« Reply #7 on: July 27, 2009, 07:39:28 PM »

Sounds like its not worth going to?
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patsy02
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« Reply #8 on: July 30, 2009, 04:56:56 PM »

Updates on the SW situation as described by http://www.belloflostsouls.net/2009/07/40k-rumors-space-wolves-roundup.html

Quote
GENERAL INFO
-To be released October 2009
-Codex written by Phil Kelly
-Space Wolves will supposedly be “even less Codex Astartes” than they were before. This would cover unusual squad sizes etc.

RULES
Army-wide Special Rules
Sagas – Characters can take special skills called Sagas. They are said to work similar to the Vampiric Powers used by Vampire Counts. 75hastings69 gave the example that a character with “Saga of the monster killer” (made up name) may be better at killing Monstrous Creatures, but would suffer a drawbacks such as needing to kill a certain number of them per game.

Wolf Claws – The Space Wolf version of Lightning Claws, allow you to choose to either re-roll “to hit” or “to wound”.

Special Characters
-Logan Grimnar: No news yet
-Ragnar Blackmane: No news yet
-Njal Stormcaller: No news yet, but would share the Rune Priest standard rules.
-Ulrik the Slayer: No news yet, but would share the Wolf Priest standard rules.
-Canis Wolfborn: Mounted on a large cybernetically enhanced Fenrisian wolf. Wears Power Armour and has a pair of Wolf Claws. Canis also allows you to take two cavalry choices, either wolves, or more Marines on wolves.
-Bjorn the Fellhanded: Early rumours reported Bjorn would have AV14 all around, but these have been thrown into disrepute recently.

Special Characters will likely have prescribed (maybe unique) Sagas attached to them.

HQ
-Wolf Lords: May take up to two Sagas. They will have a wide variety of weapon options. May possibly be able to make one unit of Wolf Guard a Troops choice.
-Wolf Priests: Combines the skills of Codex Marines’ Chaplain and Apothacary. Armed with Power weapon, Iron Wolf Amulet (4+ Inv) and Healing Balms and Potions as standard. Will allow units to re-roll “to hit” and also confer Fearless and Feel no Pain on any unit they join. May take up to one saga.
-Rune Priests: Armed with Force Weapon and able to take Space Wolf Specific psychic powers. May take up to one Saga.
-Iron Priests: Will most likely be brought in line with Codex Techmarines. May take up to one Saga. It is unclear if they will be HQ or Elite.

ELITES
-Wolf Guard/Terminators: May take a Wolf Guard Battle Leader who will be able to take up to one Saga.
-Wolf Scouts: Will supposedly remain the same and gain the option be mounted in a Land Speeder Storm
-Lone Wolf: A one-man unit that will be “really strong” and act similar to Tyranid Lictors
-Wulfen: Possibly a "Legion of the Damned" style Unique choice, or maybe something based on HQ selection. It is unclear if they will appear at all.

TROOPS
-Blood Claws: Have supposedly been re-worked in respect to "Berserk Charge" to make them 5th Edition compatible. May take a Wolf Guard as a squad leader.
-Grey Hunters: Rumoured to be able to take a second special weapon in their squads. May take a Wolf Guard as a squad leader.

TRANSPORTS
-Rhino: No news yet
-Razorback: No news yet

FAST ATTACK
-Blood Claws Skyriders: Blood Claws with Jump Packs.
-Land Speeder: No news yet
-Land Speeder Storm: Likely Added
-Bikes/Attack Bikes: No news yet

HEAVY SUPPORT
-Long Fangs: May possibly receive some sort of special rule allowing them to move and fire, but not assault. May take a Wolf Guard as a squad leader.
-Land Raider: Crusader and Redeemer most likely added. Also rumours of a unique Land Raider variant, possibly with three twin-linked Assault Cannon.
-Predator: No news yet
-Whirlwind: No news yet
-Vindicator: No news yet
-Leman Russ Exterminator: Almost certainly removed
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« Reply #9 on: July 30, 2009, 08:30:55 PM »

Interesting. I hope they do keep the Wulfen. I like those models. Word is that Dark Eldar are up after Space Wolves? Confirm/Deny? I really hope they redo them, I like Dark Eldar conceptually.
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« Reply #10 on: July 31, 2009, 06:09:13 AM »

Yeah, this is soo good news. One of my friends plays the Space Wolves and has been waiting for these new models and the new codex for so long that this is just awesome. And the models look just great. And I can't wait to face the 'new' Space puppies...
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patsy02
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« Reply #11 on: July 31, 2009, 02:04:55 PM »

It would be cool if they did Wulfen like some kind of loyalist lesser daemon. You know, have it function like a summon from a squad that's taken heavy casualties to go with the whole saved-in-the-nick-of-time thing.
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« Reply #12 on: August 03, 2009, 03:04:49 AM »

Interesting. I hope they do keep the Wulfen. I like those models. Word is that Dark Eldar are up after Space Wolves? Confirm/Deny? I really hope they redo them, I like Dark Eldar conceptually.

I was thinking along the same lines... Not that I have anything against space wolves, but I think that if any army is desperately in need of a revamp, it's dark eldar. The models are all very old and somewhat ugly-looking at this point, not to mention the ancient and, in all honesty, very shallow codex. I think it's got to the point where they either need to put out a new codex, or just pull a Squat and say "the Tyranids ate them".

More to the point though, I'm sort of undecided as to the new SW. The saga idea is intriguing, but I think Canis Wolfborn speaks for himself; not because I'm turned off to the idea of wolf-riders in general, but because it shows a huge lack of originality. I can think of a million fantasy/sci-fi universes that already have them, and putting them in 40k it just seems...pointless, even with an army so obviously wolf-themed.
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patsy02
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« Reply #13 on: August 03, 2009, 06:16:17 AM »

Quote
I'm turned off to the idea of wolf-riders in general, but because it shows a huge lack of originality.
Exactly what I was thinking. You could just avoid putting them in your list, but chances are it'll be the best unit in the codex, and will have to suffer through 6 months of plastic giant-like advertisement.
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« Reply #14 on: August 03, 2009, 03:28:22 PM »

There's also the problem of wolves being uncomfortable as hell for riding (I spent most of my childhood riding the various dobermans and rottweilers that my dad used to breed). Wouldn't it be more feasible to have wolves as an option for, e.g., SW command squads? I remember reading that Leman Russ used to have two wolves follow him into battle, so not only would it be more original, it'd also be more consistent with the chapter fluff.

Interesting. I hope they do keep the Wulfen. I like those models. Word is that Dark Eldar are up after Space Wolves? Confirm/Deny? I really hope they redo them, I like Dark Eldar conceptually.

Conceptually, what's not to like? An army that relies on speed and terror on the battlefield is, in theory, completely awesome, which draws alot of beginners to start with Dark Eldar (at least, that was the case with a lot of people I knew when they were starting the hobby). Then they get a closer look at that ass-ugly codex and do Night Lords instead.


Also, I move that the wolf-riding character's name immediately be changed to Penis Wolfballs.
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