May 25, 2013, 05:13:49 AM Hide Utility Bar  Close 
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
  Home   Forum   Gallery Help Search Login Register  
Pages: [1] 2
  Print  
Author Topic: Starting Necrons (help needed)  (Read 485 times)
GriffonHeart
Jr. Member
**
Posts: 171


View Profile
« on: September 06, 2006, 10:01:42 AM »

Well, I've taught my little brother the basics of 40k, and we decided that he should have a small army. We couldn't decide between DH and Necrons, so we flipped a coin (lol) and it ended up as Necrons. But since I've never played against Necrons or even seen a Necron army before, and he stll needs help even figuring out points and stuff some times, I thought I'd ask you guys for tips.

So... basically, I should tell you that the army will probably never get beyond 1000pts even when it's finished, and that he prefers shooting and elite units to close combat and waves of ankle biters. He also said he wants a fairly balanced army in terms of unit strength:unit numbers.

ANY help at all would be appreciated, even the most basic things
Logged

-Griff-

If vegitarians eat vegetables, what do humanitarians eat?
BrAziL1038
Full Member
***
Posts: 331


View Profile
« Reply #1 on: September 06, 2006, 12:04:34 PM »

Ok... Necrons are a very good starting army due to the very basic troops, and there is little to no wargear that can be place on most units. With that said, necrons are still very hard to field in 1000 pt games and under. This is due to the high point cost of each unit. Im not saying its impossible, you will still have tons of fun, but competition wise its very hard. Besides that, here is a very good 1000 pt list that is tons of fun to play, and very well balanced:

1 Necron Lord (HQ) @ 200 Pts
    Staff of Light
    Veil of Darkness [60]
    Resurrection Orb [40]

8 Immortals (Elites) @ 224 Pts
    Gauss Blaster

11 Warriors (Troops) @ 198 Pts
    Gauss Flayer

10 Warriors (Troops) @ 180 Pts
    Gauss Flayer

1 Heavy Destroyers (Heavy Support) @ 65 Pts
    Heavy Gauss Cannon

1 Heavy Destroyers (Heavy Support) @ 65 Pts
    Heavy Gauss Cannon

1 Heavy Destroyers (Heavy Support) @ 65 Pts
    Heavy Gauss Cannon

Necrons: 33

Phase Out at: 8

Models in Army: 33

Total Army Cost: 997


This list is a little bigger than most 1000pt necron list, but thats due to the lack of regular destroyers. Theyre just to many points to field in 1000pt games. Hope this helps!
Logged
Jashin
Hero Member
*****
Posts: 4515


Saving lives, one hypodermic at a time.


View Profile
« Reply #2 on: September 06, 2006, 09:35:08 PM »

i would drop the items on the lord and lose 1 heavy destroyer in order to add a bunch of warriors. but otherwise, looks good
Logged

Pulling Jashins since 1987
Da Skorpion
Administrator
Hero Member
*****
Posts: 15561


Pondering like the Meks


View Profile WWW
« Reply #3 on: September 07, 2006, 04:21:25 AM »

I would keep the resurrection orb personally.  
Logged

"Arrr! Curse you and your Logic!" - Loose_Cannon

"Either speak plainly, or don't. I'm a guy. Subtle hints and gentle gestures toward what you want will not work." - Mokkai, our local bartender
Erik the mighty
Hero Member
*****
Posts: 5098


View Profile
« Reply #4 on: September 07, 2006, 04:48:53 AM »

Definitely keep the resurection orb, its the biggest pain in the ass piece of wargear ever.
Logged

"Spiders never sleep, can live for months in airtight containers, and feed on dust, happiness, and human flesh." Cyzyk on the topic of spiders
Thought Engine
Sr. Member
****
Posts: 1955


View Profile
« Reply #5 on: September 07, 2006, 09:39:44 AM »

I would reccommend, first of all, a solid phalanx of Necron Warriors.

In any points value above 1000pts, you want at least 30 Necron Warriors.

As far as expanding out from that, you have several options. My personal preferences are Destroyers, Immortals (a staple unit in the Necron army), Pariahs, Heavy Destroyers, and Scarab Swarms. I also make occasional use of Flayed Ones if I am feeling whimsically insane and want to waste points, or I'll forego a Necron Lord for the Deceiver, who is the more fun C'tan to use.

I have written an article for Necron Lord equipment and tactics which can be found  here.


If the link doesn't work (which it didn't when I tested it) try this:

http://www.dicetroll.com/forum/DiceTroll/Article_Detail.cfm?id=6522



Also, make SURE that he understands the phase out mechanic. It's complicated sometimes, but he needs to know several things:
-Who has WBB (all Necron Models, which excludes Scarabs, Tomb Spyders, C'tan, Monoliths () and Pariahs

-What ignores WBB and removes models without a chance to get it
-When it occurs (at the very beginning of the turn)
-When phase out occurs (which is AFTER WBB checks
-The distance requirements (must be within 6" of a model of the same type, except Necron Lords)
-What happens to a model if it passes the WBB check (imediately joins the nearest unit of the same type)
-How a new model joining that unit affects it (can raise units back above 50%!)
-And, finally, at what point his army phases out (25% of the total # of models with the Necron special rule [rounding up])


Also, he should be aware of some of the Necron's strengths and weaknesses, and general tactical concepts regarding Necrons.

1. They are a short ranged shooty army, which is difficult to pull off without getting caught up in hth. They excel against whordes armies (due to the sheer volume of firepower), but have a tougher time against medium number tough armies, like marines and other Necrons.

2. They win through saturation fire, not picking certain targets with certain guns. Even a basic Necron Warrior, given enough time, can destroy a Land Raider. They key word is time. You don't have nearly enough of it. Since it takes 1 unit in the Necron army so long to kill big, hard targets, saturation fire is key; keep pumping shots into it until its dead. With the exception of C'tan and Heavy Destroyers, the Necrons really don't have any Big Guns to speak of, so this is how they eliminate threats.

3. Expect combat and plan for it. If you are fighting an assault oriented army, expect to be caught in assault. Pick your targets carefully, usually starting with ones that are easy to quickly eliminate, or those that will negate your WBB advantage. If you have multiple units of that type bearing down on you (eeeek!) then generally you want to pick the one that's closes to you. Or, if they are equally as close, try to kill the one you are more likely to finish off before your opponent's turn.

4. Do not be afraid to sacrifice units. You are the king of attrition battles, and turning what were supposed to be quick combats into bloody, 2 turn meat grinders. If you have an assault unit in your face, as long as you aren't dangerously near phase out, don't be afraid to send a unit to delay the enemy, either by marching in their face and rapid firing, or charging, if the situation warrants it. Note that I would be more likely to do this to, say, a Space Marine Tactical squad than a full blown Command squad. I would whittle that mess down a bit more before charging in. Remember the golden rule that assault armies follow; the safest place to be is in combat. If you're fighting IG, and are about to take a battle cannon round, charge into combat, and you're safe (or, a lot safer than you would have been)!

Logged

This is WARMACHINE- the battles game that kicks so much ass, we had to use all capital letters.
-WARMACHINE Prime, Page 5

Play Like You Got A Pair!
GriffonHeart
Jr. Member
**
Posts: 171


View Profile
« Reply #6 on: September 07, 2006, 02:43:32 PM »

Thanks alot I also printed off the We'll Be Back guidelines you had so he'll get confused less His idea for a 1000pt army was something between the two ideas mentioned, actually, lol. (I'd post a list but he has nothing in the final draft yet )

Also, I was looking at the Pariah stats and they're pretty good, but I was wondering how well they actually do in real gameplay (according to your experiences)? I let him read everything you posted here. His main question was basically "what game points level does a Monolith become effictive but still not cheesy at?" ...1500? I'm also assuming that the army should have no problem against tanks, right? Because most of my friends play armies with alot of tanks... (IG, SM, etc.)

Now I've actually got to get him some units. It's his birthday in October so I might wait till then (so I can get more money from my parents to buy stuff for him with ). I'm thinking of just starting out by getting some warriors, a Lord, and some Immortals (since he definately is going to include those 3 units in his army) and then building from there. Does that sound okay?

Sorry about all the questions but I have never even seen a necron army before so I wanted to learn a bit about the basics of it before we buy units.
Logged

-Griff-

If vegitarians eat vegetables, what do humanitarians eat?
Thought Engine
Sr. Member
****
Posts: 1955


View Profile
« Reply #7 on: September 08, 2006, 10:53:06 AM »

Here's the thing;

I don't play with the Monolith, but I would consider it 'not cheesy' at 1250pts or higher.

Don't be mistaken; Necrons DO have a problem with vehicles, for the very reason I outlined earlier; anyone can kill them, but it takes time. When someone is swarming you with Chimeras or Monstrous Creatures, it can really be a Necron player's worst nightmare, because it'll take 2 turns (or more!) to kill one thing, and by then the rest are upon you. This is why I like Pariahs; they help hold the line. The last thing you want to do is panic and shoot everything. Concentrate firepower against a target until it is totally dead (or rendered useless, such as an immobilized Rhino).

Pariahs are a very hard unit to use. I have found them particularly useful fighting monstrous creatures, and even Greater Deamons (although bringing them in unstable helps A LOT). They can put out just as much firepower as Immortals, and the nice thing is that when someone hits your lines, you can countercharge with them and expect results. Note that Pariahs are NOT the kind of unit you throw at Ork mobs or Gaunt swarms. Those are for your Destroyers/Necron Warriors/Immortals to mow down. The Pariah's job is to handle the high armor, hight T (like 6 and 7) targets. They also work great against targets that rely on invulnerable saves (again, deamons, terminators, etc.).

Of course, the problem is that once your opponent knows what they can do, he's going to do everything in his power to kill them. You cannot allow that to happen, as they represent a huge points investment. Endeavor to take care of things like low AP ordnance like Earthshakers, Battle Cannons, Plasma Cannons, etc. early on. A Lord with a veil of darkness and a unit of Necron Warriors will do just fine.

Also note that they are very slow, and have no means of teleportation (for whatever dumb reason ), so deployment is everything. Maneuver them so they meet the enemy when they connect with you. Or advance them in such a way that they make for difficult targets.

Most people just stick to Immortals, who are tougher and cheaper, although not as versitile or cool. I would reccomend starting with Immortals, then dabbling with Pariahs later.  
Logged

This is WARMACHINE- the battles game that kicks so much ass, we had to use all capital letters.
-WARMACHINE Prime, Page 5

Play Like You Got A Pair!
Da Skorpion
Administrator
Hero Member
*****
Posts: 15561


Pondering like the Meks


View Profile WWW
« Reply #8 on: September 12, 2006, 07:52:44 PM »

Also note that they are very slow, and have no means of teleportation (for whatever dumb reason)
I could have sworn you could teleport Necrons by means of a Monolith..
Logged

"Arrr! Curse you and your Logic!" - Loose_Cannon

"Either speak plainly, or don't. I'm a guy. Subtle hints and gentle gestures toward what you want will not work." - Mokkai, our local bartender
GriffonHeart
Jr. Member
**
Posts: 171


View Profile
« Reply #9 on: September 13, 2006, 10:16:42 AM »

Quote( Da Skorpion @ 2006-09-13 03:52:44 )
Also note that they are very slow, and have no means of teleportation (for whatever dumb reason)
I could have sworn you could teleport Necrons by means of a Monolith..


They do, ussually. But Pariahs can't teleport (I think... don't have the Codex with me right now ).  
Logged

-Griff-

If vegitarians eat vegetables, what do humanitarians eat?
BrAziL1038
Full Member
***
Posts: 331


View Profile
« Reply #10 on: September 13, 2006, 03:21:54 PM »

True. Pariahs don't have the necron ability. They don't get WWB rolls. They don't count toward phaseout. They can't be moved with the lords VOD. And finally they can't be transported by a monolith. Even with all those handicaps pariah still are great in the hands of experianced and skilled players.
Logged
Thought Engine
Sr. Member
****
Posts: 1955


View Profile
« Reply #11 on: September 16, 2006, 07:05:47 AM »

Yep. I'm waiting for there to be an uber Pariah HQ choice.
Logged

This is WARMACHINE- the battles game that kicks so much ass, we had to use all capital letters.
-WARMACHINE Prime, Page 5

Play Like You Got A Pair!
Da Skorpion
Administrator
Hero Member
*****
Posts: 15561


Pondering like the Meks


View Profile WWW
« Reply #12 on: September 18, 2006, 09:12:17 PM »

Ah, didn't know that. Ah, well noone around here plays Necrons anyway.
Logged

"Arrr! Curse you and your Logic!" - Loose_Cannon

"Either speak plainly, or don't. I'm a guy. Subtle hints and gentle gestures toward what you want will not work." - Mokkai, our local bartender
DarkLord
Hero Member
*****
Posts: 2620



View Profile WWW
« Reply #13 on: September 20, 2006, 05:21:45 AM »

ANY help at all would be appreciated, even the most basic things  


Ok, Necrons begins with the letter N.

Logged

For Tanith, For the Emperor

Tanith Imperial Guard-5,000 points
Starting up a Fantasy Chaos army. Maybe even Dark Eldar.
GriffonHeart
Jr. Member
**
Posts: 171


View Profile
« Reply #14 on: September 20, 2006, 10:24:52 AM »

Quote( DarkLord @ 2006-09-20 13:21:45 )
ANY help at all would be appreciated, even the most basic things  


Ok, Necrons begins with the letter N.



I thought it started with Q!
Logged

-Griff-

If vegitarians eat vegetables, what do humanitarians eat?
Pages: [1] 2
  Print  
 
Jump to: