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Author Topic: Best Magic card EVER...  (Read 1164 times)
Marky Lazer
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« on: December 05, 2004, 07:08:10 PM »

It got to be the Millstone!
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Da Skorpion
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« Reply #1 on: December 05, 2004, 11:03:28 PM »

or armageddon, or wrath of god or icy manipulator... or...
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GrandMarquis
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« Reply #2 on: December 05, 2004, 11:28:28 PM »

Plague Wind, nyar!  *shrug*
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Girdag Fireskull
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« Reply #3 on: December 06, 2004, 12:50:22 AM »

Illusions of Grandeur, but ony when combined with Donate.  EVIL, I tell you....EVIL!
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« Reply #4 on: December 06, 2004, 01:41:28 AM »

Yawgmoth´s Will

It wins games by itself, hence the name Yawgmoth´s Win...
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Erik the mighty
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« Reply #5 on: December 06, 2004, 05:48:56 AM »

Earth Craft is pretty cool (tap a creature to untap a land), and Dark Ritual is great for getting a quick burst of speed.
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Joey
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« Reply #6 on: December 06, 2004, 07:25:31 AM »

Powerwise it would have to be ancestrall recall followed shortly by time walk.

Combowise I loved the power of Squandered Resources and Cadaverous Bloom.
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Kenhir incarneted
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« Reply #7 on: December 06, 2004, 09:46:40 AM »

basic mana card
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Akradish
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« Reply #8 on: December 06, 2004, 10:30:07 AM »

morphling
a 3/3 with
5 activated abilities!  

U:can't be a target of spells of abilities
U:flying until end of turn
U:untap
1:+1/-1
1:-1/+1

only costs 3UU

Earthcraft is a great card
Dream Halls is excellent
Skull Clamp is an amazing card, easily ranking high among rares, despite being an uncommon
Time Walk - an extra turn for 2 mana
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Akradish
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« Reply #9 on: December 06, 2004, 10:33:57 AM »

Earthcraft and squirrel nest it awesome

then add a natuko husk or a phyrexian ghoul

you can make infinate squirrel tokens and then sacrifice them infinitely to hurk or the ghoul, creating an infinately large creature.  And all these cards are 3 mana and under, and with green helping you, it's an easy 3 turn combo.  Then you can add a symbiotic worm and birds of paradise and pattern or rebirth and Llanowar elves, and suddenyl you've got a great deck.

Unfortunately Earthcraft is banned in Extended
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DarkLord
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« Reply #10 on: December 06, 2004, 02:56:00 PM »

Natural emergence.

all your lands are 2/2 creatures, they are still lands. just imagine the power of that a little bit into the game.
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Da Skorpion
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« Reply #11 on: December 06, 2004, 08:32:18 PM »

Blinking spirit? I think its one of the most usefull cards in any control deck. Just to get the earlier strong creatures off your back.
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"Arrr! Curse you and your Logic!" - Loose_Cannon

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Marky Lazer
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« Reply #12 on: December 06, 2004, 08:36:16 PM »

Of course we can agree that the counterspell is the nest comon ever...
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Kenhir incarneted
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« Reply #13 on: December 07, 2004, 01:29:14 AM »

I like "Swords too plowshards" espacially because it's a white killing card, so it's great in pure white decks and onlu 1W mana.
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PhatKat
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« Reply #14 on: December 07, 2004, 02:11:55 AM »

Plague winds, twilights call, or call to the grave.
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